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JM4s's Top 50 Minr Maps

JM4s

Peon
Greenie
Sep 1, 2021
87
97
Hello, my fellow Minr enjoyers.

As many of you may know, I achieved 100% FFA completion for the first time a few months ago, and have since kept my 100% up to date (for now, at least). In celebration of this milestone, I have decided to use the forums to write about my favorite maps I had to complete during my journey towards this achievement.

Since this will be quite a massive post (and since I have not written every single review at the time of creating this thread), I have decided to split this list into 5 different posts, each one discussing 10 maps, starting from this one, where I will discuss my 50th to my 41st place.

Before starting though, I would like to clarify some of the biases I have, which will affect the way in which I rank things.

I am very nitpicky when it comes to parkour gameplay. As a result, even though it is my most played gamemode and the most prevalent gamemode amongst minr maps, parkour maps are slightly underrepresented compared to other maptypes in this top 50, at least in terms of the proportion of them that made it to the list. Nonetheless, every single map type has at least one map of its kind on this list.

I believe that maps are the sum of their parts, and not the average of their parts. As a result, I am slightly biased in favor of longer maps, as those maps have more chances of doing something that I will really appreciate. Of course, there are still several shorter / easier maps in the first half of this list.

Also before I start, I would like to explain the methods I used to create this list.

First, I copied the spreadsheet of every single FFA/FFA+ Minr map, and deleted every map except for the ones I really enjoyed. This left me with 180 maps, which is a testament to the sheer amount of quality this server has to offer. Once I had the 180 map list, I went through the list a second time, trying to only keep the maps I really loved, and that left me with a list of 66 maps. From then, I had to go through the pain of eliminating 16 maps before settling on my top 50.

Here are the 16 maps I removed in difficulty order. Consider these to be the Honorable Mentions. I will not write reviews for them, but please know that I really really like them:

Windswept
Halls of Contrast
154
Aeroship
Ant Farm
Dark Pact
Deep Sea

Aether
Ophelia
Bomb Squad
Celestial Pull

Magmatic Fusion
Polaris
Jump Jumble

World Tour 3

Cataclysm

With that said, we may now start with the list. Of course, all of the reviews are spoiler-free and have been discussed with a server admin before being posted in here.

Number 50 - Ghost by Bird_Obsession
We kickstart this top 50 with a maze that in my opinion is very simple, but incredibly well executed gameplaywise.
There are several maps on this list that, just like this one, do one single cool thing but they execute it amazingly well. In the case of shorter / easier maps such as this one, these kinds of astonishing moments is the thing that might make the difference between the map being on the list or not.
I love mazes that feel like puzzles, where the player has to explore their surroundings until they stumble upon a Eureka moment, and the process of solving this one felt exactly that way. Bonus points for being quite atmospheric and ominous as well.

Number 49 - drunkrooms by N700M
To me, this is the spiritual successor and significantly easier version of Woolly Mammoth. The map has surprising depth for a green maze, and enough tricks up its sleeve to remain interesting to me during my entire playthrough. I would recommend this to any players that would like to try something in the vein of Woolly Mammoth, but are too intimidated by either its age or its scale/difficulty.
I also have to point out that N700M is a player who first logged into minr less than one year before releasing this treat of a map. I am really excited to see what their future creations will look like.

Number 48 - Rapture by yot_yot5
I think this map has a really good mix of concise, tricky, hard to path-find and execute gameplay with short checkpoints full of precise jumps, and engaging atmosphere and vibe. I’m really fond of the 'society that has been erased due to a terrible plague' theme, as you may see by some later picks of mine on this list, and I think that this map executes it in a simple but effective way. I am also a big fan of how surprisingly huge the maze in the middle of the map is.
Overall, a very well crafted experience that I would recommend to any players that don’t fundamentally hate yellow+ mazes who may be trying to get into black parkour maps.

Number 47 - Breaking Free 2 by minty1111
The first of many fundamentally huge maps on this list. The sheer scale of this map on its own lifts it from what I would describe as quite an averagely good yellow parkour experience into an incredibly immersive adventure. I played this with my friend Whiffy_ while reading through the lore. By the end of it, we were both fully engaged with everything going on, even despite the low difficulty / low stakes gameplay.
Even more impressive to me is how well this map has aged despite having been released 7 years ago now. You could tell me that this map was released in 2024 and I would probably believe you if I didn't know any better. This map has lefts its mark in Minr’s history books and deservedly so.

Number 46 - Breakout by Sullus
From a very obvious pick, to perhaps a more niche one, I wanted to include this spiritual precursor to Box16 in my top 50. I started creating pathfinding parkour way before creating Box16, and as a result, I ended up creating that map before even playing this one. Therefore, it was very surprising for me to find out about this map’s existence, and I was also pleasantly surprised at how well the gameplay was executed in this somewhat short map. Despite being quite simple and having less than 10 rooms, some of the tricks this map pulls on the player are quite clever, and felt really nice to figure out.
A big recommendation for anyone who enjoyed playing through my map and wants a significantly shorter and easier but fundamentally different map of a similar style.

Number 45 - Egghunt 3 by chayos and TheHexer
The second of many Black maps on this Top 50, and the second monumentally huge map. Similarly as with Breaking Free, I am incredibly impressed at this map’s ambition, even if the gameplay wasn’t personally up my alley.
I had my buddy Whiffy_ join me for this one as well over the course of multiple playsessions across several weeks. It felt great to progressively find harder and harder locations, and the missions themselves were decently fun as well. This is not a map I would recommend to anyone who isn’t really into search gameplay, as it is clearly among the hardest and most time-consuming maps in its style. However, if you had a great time playing some of this server’s orange searches, I reaally encourage you to give this a go!

Number 44 - Gemaze by gemuse [favourite blue map]
The first map to get a special shoutout for being the highest rated map either of its maptype or of its difficulty. These shoutouts will become progressively more common as we move towards the top.
Gemaze, to me, is the undisputed monarch of easy minr mazes. This map is so immediate in everything it sets up to do! You join the maze and the first thing you will see will be a sign that immediately tells you where to go, but getting there requires proper exploration of the enigmatic and futuristic setting you've just been thrown into. Gemuse managed to cram a decent amount of challenge into what is ultimately an impressively small build. This is an immensely popular starting maze, and it’s for all the right reasons.

Number 43 - Elusion (Remastered) by Alphaesia, Zatharel, and scionozion
One of the most pleasant surprises on this list! I was initially skeptical when I played this map for the first time. After all, it was in my Hardcore Choice and it was the one map I decided to skip in favour of Duat, Jump for Joy, and Vil Bo (more on at least one of these later).
My initial reaction was negative, mainly because I wasn't really understanding the point of the map. Only after playing the map a few months ago with Whiffy_ while going for 100% did I notice how fundamentally cool everything about this very peculiar and well-crafted experience is.
An incredibly fun and mind-bending maze(ish) map with very real and stressful chances of death. A playthrough of it can sometimes be tedious but always intentionally so. Surely amongst the most unique maps on the list.

Number 42 - Where On Earth by pieceofcheese
A puzzle map that expects you to google everything. Anyone trying to beat this map will spend the vast majority of their playtime outside of Minecraft, and I frankly find that to be an amazing concept. Where On Earth is a completely novel idea for a puzzle map pushed to its absolute limit without making the map overstay its welcome. The map gets surprisingly hard for how basic its premise is. On top of this, the lore, while simplistic, is also genuinely immersive for a first playthrough, given everything that the player is forced to research in order to solve the puzzles.
I also want to single out the geoguessr type puzzle on this map. I loved absolutely everything about it!

Number 41 - Management Mayhem by FraiseFramboise
We close off the starting chapter of this list with a map that, in my opinion, is slightly underrated. I find Management Mayhem to be an impressively fun and challenging maze for how vertical it is. Even though it is one of the most 'normal' mazes on the list, everything about it is executed in just the right way in my opinion. The small rooms stand out from each other, the entire tower is full of surprises and is fun to navigate and explore, and the player is forced to be mindful of every choice they make. It was a really cool experience from start to finish!
If you’ve had a good time with yellow mazes before, I strongly recommend this one!
 

JM4s

Peon
Greenie
Sep 1, 2021
87
97
It is now time for the second part of this list. My 40th to 31st places include several maps for which I have quite lot to say, as well as some niche and controversial picks. Hope you enjoy!

Number 40 - wake by _Amphi and SeeFr0
A really cool puzzle inspired by The Exit 8. My favourite of the enter/wake/hide series, even though the other two share some of the great aspects of this one. The entire idea behind the map, which the player has to figure out on their own, makes for a really intense and nerve wracking playthrough.
Probably among my favorite executions of suspense / slight horror in minr. The things I felt while on far attempts on this map are unlike anything else I've encountered playing yellow puzzles, which turns wake into a top tier experience for me.
Unique, atmospheric, intimidating and a brilliant execution. Nothing more to say.

Number 39 - The Pit by Chief_Grief [favourite dropper]
The first maptype to run out of maps on this list is also one of the smallest. This is my #1 rated dropper map in minr, and the race isn't particularily close to me. The gimmick this dropper has, where the player progressively gains more hearts as they clear more drops, makes this map not only feel amazing to figure out but also to play. I also found great enjoyment in the small bits of parkour that are thrown at the player.
I do think that it is a bit of a shame that this map is in Hardcore, as I won’t be able to recommend it to people very easily. Nevertheless, if you are playing the Choice section of Hardcore, I strongly advise you to not let this become one of your two skips.

Number 38 - always by gemuse [favourite white map]
What an absolute masterpiece of a map this is. I was considering ranking this significantly higher, but the fact that white maps are usually 2 minute experiences really limits how high I can push them into my top. Nevertheless, this placement feels right, and I am glad I finally get to write about it, since I think this map is severely underrated by the community.
Always, to me, feels like an excellent execution of micro-fiction. There are splashes of text all across the experience, which initially don’t make much sense to the reader, but nonetheless tell a fairly linear and ambiguous story. Only at the very end of the map does the player realize what the story is about, and how well crafted, intentional, and calculated every single part of the experience was.
In the same way as Ghost, always is a bit of a one-trick pony (and it is forced to do so by design, since it is a white map). However, the trick is so brilliant that this placement is completely reasonable to me.
One of the few I have felt genuine goosebumps on minr. I think the FFA+ conversation around this map should be significantly more active.

Number 37 - BLACK LODGE by Zatharel
A very atmospheric and large orange maze that is really interesting both in terms of gameplay design and also in terms of decoration. This is a really good example on how a map can leave a really good impression on me if the ending is memorable enough.
I played this maze with my friend Mavc, and even though some parts of our experience were slightly tedious (zigzags), the sheer impact of this experience made this map stay in my mind for a lot longer than many of the other orange mazes in minr.
All in all, a fairly normal and well executed large maze, with some added spice that pushes it into my top. If you enjoyed the mazes that Hardcore has to offer and want something with a similar feel, I will heavily recommend BLACK LODGE.

Number 36 - Theory of Everything by Dumbmutt, Solawr, fruitlukes and Marrimars
One of the most popular picks for minr's best pure parkour map. The build is absolutely marvelous, and probably my favourite execution of the space theme on the server. Theory of Everything is also one of the only maps in the server that plays around with having a soundtrack, since the player presses buttons near the start of checkpoints to play different GeometryDash-adjacent songs. I think that these songs add a lot to the atmosphere, and make the experience of playing through this map feel extremely lively.
On top of these two elements, the gameplay is also very cleanly executed, even if it isn't completely revolutionary. Consistency-based parkour doesn't get much more fun than this to me, and I have no reason to complain about that. One of minr's must-plays for anyone trying to climb the parkour skill ladder.

Number 35 - Chaoskampf by spolendina
Another absolute behemoth of a map, and the first on this list to win the prestigious "Map of the Year" award.
This adventure has a few low points in my opinion, which lower it a few spots on my list, as I do have some issues with the decently unpopular riddles / intuition puzzles that Chaoskampf has to offer. I think that it is a bit of a shame that a good chunk of minr's playerbase never got to see the best parts of this map because they got stuck in what is ultimately a set of decently easy but poorly designed puzzles. Everything else that this map goes for I find either really well accomplished or revolutionary for its time, which is why I still feel like it belongs on this top.
The gameplay is 80% parkour and the map is clearly only black because of the really long consistency checkpoint followed by the chimney climb near the end. Nonetheless, I found the chimney climb to be one of the most rewarding mid-high black parkour checkpoints in minr, because of everything that the player had to go through to get to it. Having fun with the last challenge that a very long minr map throws at you can enhance the overall experience a lot, and this is a great example of that.
I was also a big fan of the debatably orange maze that the adventure throws at the player in its opening quarter. It was an absolute joy to navigate, and deceptively difficult too.
However, my favourite single aspect of Chaoskampf is its storytelling / ending. For spoiler reasons I won't go into any details here, but I found my last minute playing this map to be incredibly impactful. It really made me reflect on the absolutely crazy journey that I was just put through, and it put the entire experience into perspective.

Number 34 - Fractal Maze by Bowilla
The second last map I had to beat before reaching 100% for the first time, and what a fun time it was! I initially reached the yellow level on my own, and then abandoned the map for a long time before being joined by Mavc and Whiffy_ to successfully beat the actually hard parts of the maze.
It is well known that every part of this map is substantially larger than the last (by around a factor of 2), but something that I felt during my playthrough is that each part was also 2x more fun than the last. While I don't have much to say about the white, blue and green mazes on Fractal Maze, I found the yellow maze to look and play like an easier version of Invictus, which was quite tough but really satisfying to get through in the end. While this level was really fun, this map wouldn't have landed on this list if the map had ended immediately after that.
I strongly feel that the real star of Fractal Maze is its final level, which is absolutely huge and feels incredibly rewarding to make progress on. It never got boring at all despite the entire maze having a consistent palette, which is a large testament to how well designed its gameplay is.
Overall, this made for an incredibly fun experience and I would recommend it to anyone trying to build the skill necessary to start approaching black mazes. Definitely more fun with friends too!

Number 33 - Marri's Light Maze by Marrimars [favourite green map]
Probably my wildest take on this entire list. Even though this map has never even made it to a FFA+ ballot, I find it to be a complete masterclass on executing minimalism. This map’s entire concept is having all levels occur in a large white cube, and having a very simple maze layout evolve in very different and creative ways to make for some really refreshing concepts and vastly different but incredibly engaging gameplay experiences from stage to stage.
I think that the ambience for this map is perfectly eerie and unsettling, as the player will find themselves engulfed by walls that weren’t as tall as they used to be, or get surprised by abrupt changes that were just a bit too hard to notice from a distance. I also really love the cyclic nature to this map, which creates a strong parallel between the start of the maze and its ending.
All around, I find Marri's Light Maze to be a bit of a hidden gem, and I’m really glad I got to write at least something about it.

Number 32 - To Get To The Other Side by ilovenons
A very refreshing and original map concept, which actually involves knowing how Minecraft works unlike nearly every other Minr Map. I think that having a puzzle rely on potentially unknown information to the player is usually a bad idea, but I also believe that it can turn into a great learning experience when said information is intrinsic to the game being used as a medium to create the puzzles. This is part of the philosophy behind some mapping choices in Box16, and it is also what makes every level on TGTTOS so incredibly satisfying to pull off.
Having a puzzle map that consistently makes me go “I didn’t know that was a thing, but I’m glad I know now” is a sign of a really excellent gameplay concept, and I’m glad it got pushed for as long as it did on this map.
Overall, I was really surprised by the amount of fun I had while playing this puzzle, and I am incredibly excited and more than ready for Uoopy's and opik8's harder take on the same map concept.

Number 31 - Duat by Sullus, Dumbmutt and _Trains_
Oh Duat, you monster.
I will be the first to admit that I have a soft spot and potentially a bit of a positive bias / Stockholm syndrome for some of the standout maps I went through on my Hardcore journey, and I believe that this one is definitely one of them.
This maze is amazing at making the player feel completely hopeless. You could be an hour deep into the maze, doing what feels like progress, and end up realizing you never really went anywhere. This map consists of a really large amount of smaller sections, and the way that these are connected makes for a really unique and challenging elitist maze.
The Eureka moment required to solve this is also amazing and in my opinion really fair. Even though the map is quite brutal and borderline red, I never felt like its difficulty was cheap in any way.
Overall, a standout orange maze, and a terrifying but immensely rewarding piece of both my version and the current version of Hardcore.
 
Last edited:

JM4s

Peon
Greenie
Sep 1, 2021
87
97
After some slight staff spoiler censorship, some shuffling around, and slightly more procrastination, I am very glad to continue this blogpost. Enjoy!

Number 30 - Wolly Mammoth by Kaddekes
Sometimes, a ranking in this list will be heavily influenced by some very specific aspect of my experience while playing the map. This is probably the most notable case in the entire list.
Wolly Mammoth is a completely chaotic elitist maze, which any player could have a low but ultimately decent chance of completing within 10 minutes, provided they get lucky enough and stumble upon the correct path by sheer coincidence. Had this been my experience playing the map, this maze would’ve lost a significant amount of meaning to me, and I would have probably paired up this map with every other pre-2015 maze, comfortably outside the list.
However, my playthrough was nothing like that at all. I played through this map with both Whiffy_ and Mavc, my two friends I personally convinced to join the server, and we took around 2 to 2 and a half hours to beat the entire thing. However, we stopped trying to randomly walk around 1 hour into the experience, and from then on we essentially managed to develop an actual strategy, which ended up making sense specifically for this maze and only for this maze. I will not get into what this strategy was for spoiler-related reasons, but this essentially meant that this “wander around and get lucky” maze turned into something significantly more engaging for us, where we felt like we were actually solving the maze instead of just walking around it. This made completing the map one of the most rewarding experiences I’ve ever had since finishing Hardcore.
This is a divisive map, and as a result, I do not think it is underrated, as it has its fair share of lovers. It is, by several years, the oldest map in the entire list, and I also wouldn’t know who to recommend this experience to apart from legacy map enjoyers. A really cool maze and I’m incredibly grateful about its existence, even though something that looks like this would never become FFA nowadays. What a gem.

Number 29 - Invictus by AtomicAdam0
From the oldest map in the list to the second oldest, I also felt like Invictus is deserving of a spot in this list. It is worth clarifying that I played the barrier version, which probably is significantly more enjoyable than the original glass version of the maze.
First, I wanna get into how well presented this map is. The start of the map, when the player falls through the middle of the entire maze, is incredibly imposing even in FFA. It is a shame that I didn’t get to experience this in Hardcore, as this would’ve probably accentuated the atmosphere of this first drop and subsequently of the entire map.
I completed this map with Whiffy_ in 2 sessions, totaling around 4 to 5 hours. Even though we got incredibly hardstuck at some point, the experience was still very engaging and fulfilling. It was incredibly fun to work through the different hypotheses we had on how to solve the map given what we were able to see from each face of the cube, and actually getting to the end felt really well earned and rewarding. A must-play from the server’s earlier years, and a proper masterclass in maze design.

Number 28 - Uluru by _dx_
One of the coolest adventures in the server. From the well-designed tough parkour, to the unforgiving and really challenging intuition puzzles, to the immersive open-world aspects, I find this map to be one of the Minr greats.
My experience was characterized by either getting really lucky or overperforming as a player, since I somehow managed to get through this entire monster of an adventure in 3 hours solo. This probably improved my impression of the map significantly, since I ended up feeling like no part of the adventure overstayed its welcome. At no point did I find my immersion with the story to be broken, and at no point did I feel like the map was being unfair to me, even though the puzzles in this map seem to be a bit divisive (personally, I found all of them really satisfying to pull off).
An incredibly well executed adventure map from every single angle. It only fails to rank higher due to higher ranked maps being more memorable to me, but it is extremely rare for me to find a long map where I have absolutely zero complaints. I strongly recommend this to anyone who feels like they would enjoy the map Aether if it was a bit harder. This adventure gives strong Hardcore vibes, but it is slightly too difficult to be there.

Number 27 - Maze of Mazes by Bird_Obsession
I just love the gameplay of this maze. It mixes the cleanly executed aspects of Management Mayhem with the mind-blowing puzzly nature of a map like Ghost (even though it looks nothing like either of them).
Since Maze of Mazes is completely chaotic in nature, every chunk of the map looks completely different from the other, making the maze easy to navigate once the player is familiar with its sections. This adds a lot to the experience due to the intentionally tough to locate exit to the map.
All in all, a really engaging and subversive map which I find to be a bit underappreciated. My 1-hour playthrough with Mavc was one of my standout experiences while trying to 100% FFA. This almost became my favourite sub-orange map on the server. However, the title goes to the next map on the list.

Number 26 - IKEAmaze by Pixiface and pockleshetcheeto [favourite yellow map]
My favourite yellow map is one that I consider to be incredibly ahead of its time. I find IKEAmaze to be, either intentionally or not, one of the most hilarious mazes in Minr: from the insanely chaotic and quite difficult ball pit start, to the elitist and confusing random item shop section, to the spontaneous F5 friendly maze that seems unsolvable, to the "where did I park my car" ending, every main part of this map put a grin on my face.
I was completely surprised when I found out that IKEAmaze was made in 2018, since several elements of the aesthetics and the gameplay design felt incredibly modern. The map masterfully balances feeling serious enough to not break player immersion with being silly enough to be able to justify some of its more unorthodox and wild aspects.
An insanely memorable and enjoyable experience which could potentially make more sense as an orange map given its length and consistent difficulty (this took 2 hours to solve with Whiffy_, after all). However, as it stands, this is my favourite yellow in Minr, and I don't think it will get easily surpassed.

Number 25 - A Swift Adventure by swifph
We kickstart the upper half of this list with a map in which the player is Taylor Swift.
My one issue with this map is that maybe it would make more sense as a mixed puzzle than as an adventure map, as I genuinely struggled more with the non-puzzle aspects of Blight. I have almost nothing to say about the parts of this map that aren’t puzzles (the forest maze was cute and fun but also arguably blue), so I’ll just skip to those.
I think that A Swift Adventure has some of the most well crafted and fun logic puzzles in the server. From the starting arrow puzzle, to the two 5x5 number puzzles on top of each other, to the lover subway puzzle, to the absolutely terrifying and “only-reason-this-map-is-red” piano puzzle, I found essentially every puzzle in the map to be incredibly memorable and rewarding to execute. The map also looks lovely, making for quite an enchanting atmosphere.
Bonus points for this map causing the funniest possible answer to the question “why do you know Taylor Swift's album names if you never listen to her music?”.

Number 24 - Jump for Joy by TheHexer and Henniboy321 [favourite broken map]
My favourite broken map in Minr. Hope it gets fixed soon. Other than that, this is my second favourite map I played during my Hardcore run. I live for puzzle platformers, and this is probably the best execution of the genre within the server.
While my iteration of Hardcore was characterized by an overarching atmosphere of hopelessness and dread (which vastly improved the immersion during my 2 week playthrough of it), this one map felt like a quick break from all of that. For the 90 minutes I took to beat this map, I had some of the most fun I’ve ever had on the server just by slowly figuring out how to get to the top in each of the levels the map threw at me.
An absolute joy of a map, and I hope that more people will be able to experience it as well once the issues with it get sorted out. One of the most unique parkour map concepts, and of course I will recommend it to anyone who had fun with Box16 or with To Get To The Other Side, since it is debatably the midpoint of the two.

Number 23 - Elysium by duckle and masts
We now go into my second favourite pure parkour on the server. A few months before this map got released into FFA, I got called to test the map, which at the time had no checkpoints and was supposedly “around red difficulty”. This set a lot of red flags for me, since lack of difficulty awareness can very quickly kill a parkour map. Thankfully, the map gained 17 checkpoints during board judgement while remaining clearly black, and in the process became one of the most fun experiences this server has to offer.
Thanks to its gimmick, this map has the fundamental advantage of having every jump look way harder than it actually is, making the player feel like they’re doing something unfathomably cool while clearing every checkpoint.
Despite being short, the parkour segments between checkpoints each offer a really healthy amount of memorable jumps which make them stand out from each other. I also have to compliment the visuals for this map, which are really imposing, and the height scoring system, which tells everyone playing the map about every other player who's also going through it.
This is overall an amazing execution of a really cool gimmick for a parkour map, which makes for an immensely gratifying gameplay experience.

Number 22 - AXIOM by 2uba and Buckley06
Even though we're past the half-way point, this is only the first of many black mazes to end up here. This is a testament to the fact that when black mazes hit for me, they hit amazingly well.
AXIOM is essentially three orange/red mazes in a row, all with the same water one-ways and life/death parkour, but each with a different enough personality to make them stand out from each other. The eureka moments that the player has to encounter in order to make progress made for a really intense solving experience, in which the player not only feels like they stumbled upon the exit, but they also actually feel clever for outsmarting the map.
I played this map with Whiffy_ for a combined playtime of around 8 hours. This is longer than we took on most other black mazes, but it also makes sense given the insane length of the solution path and the sheer size of the map. At points, we got tired and hardstuck, but always because of the map's evil design. Of course, this only made making progress feel more satisfying.
I also really liked how aesthetically imposing this map is, both in the sense that the centerpiece looks huge, and also in the sense that the map is even larger than it looks.
An overall insane maze that I deeply love but I would only recommend for people who have done at least one other black maze before. Preferably done in groups of size 2 or 3.

Number 21 - Vertigo by 0L_
An incredibly unique concept that makes for a deceptively hard maze. Even though the visuals are simple, the gravity swaps that Vertigo pulls off are so brilliant that the map actually becomes somewhat immersive.
On top of this incredibly unique gimmick, the fact that the maze is essentially one big room means that the experience I went through while doing this map was unlike any other I've had with Minr black mazes. In most of them, the player has to slowly progress through many different hard parts, making key discoveries along the way. However, in this one, the player knows exactly where the map ends just a few seconds after joining, as the maze has only one section. However, this one section becomes incredibly imposing as soon as the player realizes that the map is 6x larger than it looks.
Gameplaywise, I also have great things to say about this map. The strategy I found and used felt very rewarding to pull off and also felt intended by the map creator. I always felt like I was making progress and therefore I never had a dull moment with the map despite the monotone color palette.
A 10/10 map concept with an essentially perfect execution. It only fails to rank higher by design, as I am naturally more inclined towards maps that perfectly execute multiple ideas over maps that do one single thing amazingly well. Nevertheless, I will recommend this map to absolutely anyone with a few red mazes under their belt looking to find a black maze to go for.
 
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