Hello! This is going to be a bit of a different rating chart, as I am going to include overall player rankings of the black maps, as well as my own.
Part 1: Personal Ranking
Going to do a quick ranking because I know people will disagree anyways, so here is my ranking:
(This is coming from a person who has done most of these maps multiple times)
16. Invictus II - Putting this as the highest because trying to compare mazes to parkour is really not doable, also knowing the route makes this practically a 6 minute black map.
15. Outpost - Not many technical / difficult jumps, I consistently get a fairly short time on the map.
14. Rapture - Think of Sheol, but much easier. That's what I think of the difficulty of this map, not including the maze adding to difficulty because black maps tend to be rated by parkour.
13. In Rainbows - Only really problematic section is Azure for me, but otherwise most jumps in the map are just standard jumps, using fmm for the most part.
12. World Tour 3 - I know most people would put this higher, but the technicality of the jumps in Alexandria and Everest and the general length of this map has me struggle on this map more than on the ones above mostly.
11. Redstone Ready - The entirety of cp3 is what makes this rank better than the maps above. The double neos and the quads right before the repeater and the repeater itself are probably what I have had the most trouble on in this map, especially since the repeater has really strange and unfamiliar jumps.
10. Ice Age - Hear me out on this one. The only really difficult cp on this map is cp2, and after that the map starts to go by very quickly, with the last four checkpoints in the same exact area. If you beat cp2 quickly, you are almost guaranteed to beat the rest of the map in about 20-30 minutes.
9. Chaoskampf - I know, I know, I've done this map 12 TIMES, but the second time I beat the map was only slightly longer than the average completions I have had of recently. Once you become proficient enough in trapdoor/iron bar parkour, chimney becomes significantly easier. This rating may be pretty biased though, as I may have just been fortunate enough to learn the ropes quickly on this section.
8. Halcyon - This map is deceivingly hard due to how short each checkpoint is. The map contains numerous different types of jumps, and most jumps do not have an obvious strat.
7. Survivor - This map is an extremely long map with multiple difficult parkour sections, but the jumps are pretty consistently standard block parkour, where usually the most technical jumps were strafe ones. Because the type of jump is almost unchanged through the entirety of the map, It is only eighth due to how easily it can be to get used to the jumps.
6. Sheol - The red cave in this map can singlehandedly take me hours, even after having completed the map before. Failing the sign snipe is devastating, and there are almost no free jumps in that final room.
5. Crimson Planet - I know most players consider this the second or even first hardest map on the server, but I struggled a lot less on my second run of this map than on my first. This map really calls out your bull***t for 1 block momentum jumps if you are not skilled enough at the strategies for them, most prominently throughout cp2, where there are several jumps that only give you one block per jump.
4. Final-E - This rating is likely biased due to me being trash at onejumpers, but this map was very painful for me to do, especially on jumps 21-30. While the first 10 jumps of the map were generally easier, the map just continued to get progressively harder, and I started to realize how hard the map was when I hit about jump 15. I'm sure this map would be much higher in the list for others, but TLDR I suck at onejumpers, so I put it here.
3. Happy Thoughts - This map almost completely consists of effect parkour, with even some parts containing stacked effects, such as nosprint + speed. Trying to figure out the strat for each effect has proved to be very challenging, and remembering the strat for each effect can prove very difficult.
2. Heartless - I have considered this as the hardest map on the server ever since I saw it, but it does not compare to the #1 map, in my opinion. The only reason I put this map as second is because a third of the challenge in this map was not knowing uncommon momentum strategies, most notably the inventory jam strategy that is essentially mandated in this map. The map is still really difficult, however, and not being at peak performance can cause this map to take several hours of suffering.
1. Oculus - This map is HARD. I don't think people realize how many steps further this map took than Heartless did. A double cross neo (yes, it had setup, but it's still a hard jump), an unfailsafed triple neo with a difficult setup for it, cps6-9, and the entirety of cp10 is what makes me believe this map is the hardest parkour map in FFA that we have on the server. Unlike the other black maps on the server (maybe an exception for heartless), there is not a chance that regular Minr players would be able to complete this map without a lot of experience in technical jumps (unless you also play pkc servers regularly). There are so many firsts in Minr parkour maps that have resulted from this map. I felt that luck at some parts is what spared me from several more hours of this map.
Part 2: Overall Rankings
The list below will display the top 10 hardest black maps on the server, rated by the players who have commented previously on this thread. These maps will not be included (since there are not enough rankings on them / not ranked based off of parkour):
Resource Parkour Secret
Oculus
Final-E
Invictus II
Fallen City
How this ranking will work is that each map will be ranked by their average ranking on each of the lists that the repliers to this thread have given. The scores will be from 1-10, only including map rankings that were in the top 10 of the above lists. These final scores will not include rankings that have <8 black maps. Here are the rankings:
#10 - Halcyon, with an average ranking of 3.17 (6 rankings)
#9 - Rapture, with an average ranking of 3.3 (10 rankings)
#8 - Redstone Ready, with an average ranking of 3.91 (11 rankings)
#7 - Sheol, with an average ranking of 4.71 (7 rankings)
#6 - Chaoskampf, with an average ranking of 5.64 (11 rankings)
#5 - Ice Age, with an average ranking of 5.7 (10 rankings)
#4 - Survivor, with an average ranking of 6.5 (10 rankings)
#3 - Crimson Planet, with an average ranking of 8.27 (11 rankings)
#2 - Happy Thoughts, with an average ranking of 8.5 (6 rankings)
#1 - Heartless, with an average ranking of 9.73 (11 rankings)
Map rankings outside of top 10:
#13 - World Tour 3, with an average ranking of 1 (2 rankings)
#12 - Outpost, with an average ranking of 1.33 (3 rankings)
#11 - In Rainbows, with an average ranking of 2.38 (8 rankings)
Part 1: Personal Ranking
Going to do a quick ranking because I know people will disagree anyways, so here is my ranking:
(This is coming from a person who has done most of these maps multiple times)
16. Invictus II - Putting this as the highest because trying to compare mazes to parkour is really not doable, also knowing the route makes this practically a 6 minute black map.
15. Outpost - Not many technical / difficult jumps, I consistently get a fairly short time on the map.
14. Rapture - Think of Sheol, but much easier. That's what I think of the difficulty of this map, not including the maze adding to difficulty because black maps tend to be rated by parkour.
13. In Rainbows - Only really problematic section is Azure for me, but otherwise most jumps in the map are just standard jumps, using fmm for the most part.
12. World Tour 3 - I know most people would put this higher, but the technicality of the jumps in Alexandria and Everest and the general length of this map has me struggle on this map more than on the ones above mostly.
11. Redstone Ready - The entirety of cp3 is what makes this rank better than the maps above. The double neos and the quads right before the repeater and the repeater itself are probably what I have had the most trouble on in this map, especially since the repeater has really strange and unfamiliar jumps.
10. Ice Age - Hear me out on this one. The only really difficult cp on this map is cp2, and after that the map starts to go by very quickly, with the last four checkpoints in the same exact area. If you beat cp2 quickly, you are almost guaranteed to beat the rest of the map in about 20-30 minutes.
9. Chaoskampf - I know, I know, I've done this map 12 TIMES, but the second time I beat the map was only slightly longer than the average completions I have had of recently. Once you become proficient enough in trapdoor/iron bar parkour, chimney becomes significantly easier. This rating may be pretty biased though, as I may have just been fortunate enough to learn the ropes quickly on this section.
8. Halcyon - This map is deceivingly hard due to how short each checkpoint is. The map contains numerous different types of jumps, and most jumps do not have an obvious strat.
7. Survivor - This map is an extremely long map with multiple difficult parkour sections, but the jumps are pretty consistently standard block parkour, where usually the most technical jumps were strafe ones. Because the type of jump is almost unchanged through the entirety of the map, It is only eighth due to how easily it can be to get used to the jumps.
6. Sheol - The red cave in this map can singlehandedly take me hours, even after having completed the map before. Failing the sign snipe is devastating, and there are almost no free jumps in that final room.
5. Crimson Planet - I know most players consider this the second or even first hardest map on the server, but I struggled a lot less on my second run of this map than on my first. This map really calls out your bull***t for 1 block momentum jumps if you are not skilled enough at the strategies for them, most prominently throughout cp2, where there are several jumps that only give you one block per jump.
4. Final-E - This rating is likely biased due to me being trash at onejumpers, but this map was very painful for me to do, especially on jumps 21-30. While the first 10 jumps of the map were generally easier, the map just continued to get progressively harder, and I started to realize how hard the map was when I hit about jump 15. I'm sure this map would be much higher in the list for others, but TLDR I suck at onejumpers, so I put it here.
3. Happy Thoughts - This map almost completely consists of effect parkour, with even some parts containing stacked effects, such as nosprint + speed. Trying to figure out the strat for each effect has proved to be very challenging, and remembering the strat for each effect can prove very difficult.
2. Heartless - I have considered this as the hardest map on the server ever since I saw it, but it does not compare to the #1 map, in my opinion. The only reason I put this map as second is because a third of the challenge in this map was not knowing uncommon momentum strategies, most notably the inventory jam strategy that is essentially mandated in this map. The map is still really difficult, however, and not being at peak performance can cause this map to take several hours of suffering.
1. Oculus - This map is HARD. I don't think people realize how many steps further this map took than Heartless did. A double cross neo (yes, it had setup, but it's still a hard jump), an unfailsafed triple neo with a difficult setup for it, cps6-9, and the entirety of cp10 is what makes me believe this map is the hardest parkour map in FFA that we have on the server. Unlike the other black maps on the server (maybe an exception for heartless), there is not a chance that regular Minr players would be able to complete this map without a lot of experience in technical jumps (unless you also play pkc servers regularly). There are so many firsts in Minr parkour maps that have resulted from this map. I felt that luck at some parts is what spared me from several more hours of this map.
Part 2: Overall Rankings
The list below will display the top 10 hardest black maps on the server, rated by the players who have commented previously on this thread. These maps will not be included (since there are not enough rankings on them / not ranked based off of parkour):
Resource Parkour Secret
Oculus
Final-E
Invictus II
Fallen City
How this ranking will work is that each map will be ranked by their average ranking on each of the lists that the repliers to this thread have given. The scores will be from 1-10, only including map rankings that were in the top 10 of the above lists. These final scores will not include rankings that have <8 black maps. Here are the rankings:
#10 - Halcyon, with an average ranking of 3.17 (6 rankings)
#9 - Rapture, with an average ranking of 3.3 (10 rankings)
#8 - Redstone Ready, with an average ranking of 3.91 (11 rankings)
#7 - Sheol, with an average ranking of 4.71 (7 rankings)
#6 - Chaoskampf, with an average ranking of 5.64 (11 rankings)
#5 - Ice Age, with an average ranking of 5.7 (10 rankings)
#4 - Survivor, with an average ranking of 6.5 (10 rankings)
#3 - Crimson Planet, with an average ranking of 8.27 (11 rankings)
#2 - Happy Thoughts, with an average ranking of 8.5 (6 rankings)
#1 - Heartless, with an average ranking of 9.73 (11 rankings)
Map rankings outside of top 10:
#13 - World Tour 3, with an average ranking of 1 (2 rankings)
#12 - Outpost, with an average ranking of 1.33 (3 rankings)
#11 - In Rainbows, with an average ranking of 2.38 (8 rankings)
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