• Welcome to Minr.org

    Server IP: zero.minr.org 

    Java Version: 1.21.1

    Who are we?

    Welcome to one of the oldest Minecraft servers and communities in the world! Zero.minr.org dates back over 13 years and has been consistently providing endless hours of fun and excitement for players from all over the globe. With an uptime of 99%, you can count on us to be here for you whenever you're in the mood for some challenging minecraft parkour, puzzles and mazes.

    Our server is home to over 600+ challenges, each designed to keep you engaged and entertained for months on end. These challenges have been created, tested and curated by our green membership community, who are true experts in all things challenges! Our community is made up of some of the most dedicated and skilled players, who have completed our Hardcore set of challenges and continue to create new and innovative experiences for our server.

    At our core, we are strongly committed to fair play and against any form of pay-to-win features. We have been privately funded since our inception, which has allowed us to provide a level playing field for all our players, free of any hidden advantages. This dedication to fair play has resulted in a thriving community where everyone has a chance to excel and showcase their skills.

    So why not join us and become a part of something truly special? Who knows, you may even have what it takes to create a challenge that will remain on our server for years to come. Whether you're a seasoned Minecraft veteran or a newcomer to the game, we look forward to welcoming you to our server.

    For more information about zero.minr.org click here.


Minr.org - Minecraft's oldest and best parkour, puzzle, maze and adventure server.

Update 11.0.40-41 patch notes (2022/06/05)

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Hi everyone, a new plugin update just went live during scheduled restart. These are the items that have been updated:

Chat
- Links in chat now show up with an underline.

Bugfixes
- Fixed right clicking having a cooldown between presses to activate scripts, signs, etc. Note: left-clicking still necessarily has this cooldown.
- Fixed left-clicking scripts, signs, etc. not taking into account the hitboxes of the targeted blocks.
- Messages from Discord are now filtered on more illegal characters.
- Fixed non-command Discord messages starting with . not showing up in zero chat.
- Fixed chat links from non-ops not being clickable.

Update 11.0.39 patch notes (2022/05/04)

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Hi everyone, a new plugin update just went live during (more or less) scheduled restart. These are the items that have been updated:

Scripts
- Added new methods to the Entity type:
-- Boolean addPassenger(Entity passenger)​
-- Void ejectPassengers()​

Maps
- Speedrun score is now no longer awarded for nullified times (--:--,--).

Commands
- Updated hide commands:
-- Added "/hide nonparty" to hide everyone but your party.​
-- Added "/unhide party" to unhide your party.​
-- The hidden status of party members will automatically update with your party. If the party is unhidden, and someone newly joins the party, they will be visible.​
-- Conversely, if someone leaves the party, they may be hidden when "/hide all" or "/hide nonparty" has previously been used.​
-- Hidden status of individual party members can still be overridden with /hide <player>.​
...

Maintenance (Concluded) Hardware Maintenance 4/23/2022

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Next Saturday, on 4/23/2022, the server will be taken down for maintenance at 8AM US Eastern time (UTC -5). The downtime is expected to last for 2-3 hours. During this time, the server will be migrated to new hardware. A final backup will be taken after the server closes, so no progress should be lost during this transfer.

Additional details will be posted after maintenance has concluded. Thanks!

Update 11.0.37-38 patch notes (2022/03/31)

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Hi everyone, a new plugin update just went live during scheduled restart. These are the items that have been updated:

Commands
- Renamed "comparing" to "sortby" in /checkpoint completed, /checkpoint uncompleted, /challenge completed and /challenge uncompleted.
- Added "comparing" modifier to /checkpoint completed, /checkpoint uncompleted, /challenge completed and /challenge uncompleted to compare your completion status with another player, or your party.
Example:
"/checkpoint completed comparing rickyboy320" will show the overlapping completions of you and rickyboy320.​
"/checkpoint uncompleted comparing party" will show the overlapping un-completed status of you and your party.​

Maps
- Speedrun score is now also awarded for hidden FFA maps that have a non-zero point value. (For example, ANHUR 2 and 3, the later installments of DOOM-ED).

Challenges
- Challenge signs now also show completion status upon left click...

Update 11.0.36 patch notes (2022/03/23)

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Hi everyone, a new plugin update just went live during scheduled restart. These are the items that have been updated:

Misc
Added a "Quick warp" spawn compass. It'll show up in your inventory while in spawn.
On right click, it will open a menu that allows you to warp to the given areas in spawn.
Menu can also be opened through /quickwarp or /play.

Updated Cosmetic GUI:
- Changed Cosmetic GUI to only show cosmetics you own.
- Active cosmetics now have enchanted icons.
- When you activate/deactivate a cosmetic the window is now closed.
- Cosmetic windows now resize automatically.

Broadcast Rules Update — Refactoring the Rules

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Hello everyone!

With feedback from the rest of the staff team, the rules have finally been refactored for the first time since 2017!

Q: Why are the rules numbered?
After multiple meetings with other staff members, we drafted a primary set of ideals for the server that more specific rules were derived from. These are now the numbered rules that are found at the top of the page. Further down the page are the specific breakdowns per rule. Much of this content is similar to what was under the old rules. This also makes it easier to refer to the rules by number in chat, ban messages, or ban appeals.

On a related note, the suggested appeal times have also been merged into a table with suggested lengths per each rule. This should improve the readability of the breakdown section.

Q: Why change the rules?
The actual rules of the server are mostly unchanged. The end goal in...
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