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The Djinn - Jayid script bypass

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MOUTHWEST

Custom title
Greenie
Oct 26, 2013
632
586
Impact: Minor. This effectively only affects speedrun attempts.

Overview: The map is pretty robust to knowing when events have occurred on the current life/attempt or a previous one, with the map forcing the player to go through everything anew on each playthrough.

The first Jayid script does not quite comply as the developer likely intends. As a result, runners can trigger a timed script during an attempt they intend not to finish, then use the result of that script in a quickly-following, fresh attempt. This causes the player to skip Jayid's lengthy initial messages and can be exploited to produce (probably) more efficient pathing.

Steps: As this does not help beat the map, this isn't a spoiler.
  1. Join the map.
  2. Talk to Jayid outside. He begins producing a stream of playerchat messages as this is his first interaction.
  3. Before the final playerchat message displays, restart the map.
Expected Result:
  • The playerchat messages should cease as we are now on a different attempt.
  • Going outside and talking to Jayid should produce his first interaction messages again.
Actual Result:
  • The playerchat messages continue as if this is still the same attempt.
  • Going outside and talking to Jayid produces his second interaction messages (i.e., the prompt).
 

rmanimal

Space
Op
Jan 19, 2015
731
675
While I did not script the messages to stop as soon as a new attempt is started, the map now checks if the player restarts while Jayid's first dialogue is running. Thank you for reporting this skip!
 
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