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On Minr, there are many cases when building a map in which update suppression would be useful. Some use cases for update suppression are ceiling-less lanterns, wall-less torches, and floating anything that's not supposed to be floating. As of now, I don't want to build a traditional update suppressor for several reasons including: it might crash the server if somebody messed with it and it might not work. There is one other way that is a different type of update suppression, involving a block that a piston attempts but cannot pull not updating the blocks around the piston-head. This is useful for floating sand and anvils, but not much else. So, I propose local update suppression, preferably pseudo-update suppression.
There are several ways to go about doing this, but the best way I see is to have a command or item (similar to armour stand flint or sign feather) that can be used to prevent updates in a region, or perhaps even just the updates caused by a single block. This could also be implemented as a command that only admins could use, or all greens+.
This does seem difficult to program, but I have no experience modding with bukkit so I don't know how hard it would be to add. If it were to be added though, it would be a great addition to map-making tools.
There are several ways to go about doing this, but the best way I see is to have a command or item (similar to armour stand flint or sign feather) that can be used to prevent updates in a region, or perhaps even just the updates caused by a single block. This could also be implemented as a command that only admins could use, or all greens+.
This does seem difficult to program, but I have no experience modding with bukkit so I don't know how hard it would be to add. If it were to be added though, it would be a great addition to map-making tools.