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Hello all,
Since yesterday we've started test-running challenges on zero. While they are not completely feature complete yet, they work to a certain extent. As you might've heard, challenges will be closely interacting with the Achievement system we're working on, but since that's still in development, we're unable to bring that out yet. So for now, we have 'beta-challenges'.
What are challenges?
Challenges are a series of maps, similar to HC or original-HC with or without an additional challengetype. By completing a map in the series, you are automatically teleported to the next map, and so on. If you haven't completed the map before, you still get points and times. At the last map you'll also be rewarded the challenge completion and 'Achievement-Points', or short A-Points (Currently no challenges give achievementpoints, as this is still in the testing phase).
What types of challenges are there?
This is something I'd like to expand upon and increase functionality of the current types, but here's a list of all the challengetypes:
NO_SPRINT - Disables sprinting, currently by setting your food level to 3, so this automatically also includes no regeneration and no food.
NO_CHECKPOINT - Disables checkpoints. You can not set checkpoints, and when entering the challenge your checkpoint is automatically set to the first checkpoint in the challenge, you are still able to get food from the checkpoints.
NO_REGENERATION - Disables regenerating health. Should speak for itself.
NO_FOOD - Disables food, you cannot eat food, fair enough.
LIFE_CHALLENGE - Life-challenge. Something that might not work completely yet, but this is similar to how Super Mario Maker handles their '100 life challenge'. You gain a set amount of 'lives' (defaulted to 100), and you have to complete the challenge within these amount of lives. If you do not, you'll lose the challenge.
What challenges am I able to play right now?
I've added a few challenges suggested by creepa in his suggestion thread*, for testing purposes. You can list all challenges by typing /ch list, and join one by clicking one in the list, or just join a random challenge by /ch random. (Try out 'Welcome to hell', very fun)
What is planned?
>Dailies - This will probably become a two-parted-daily. An 'easy' and a 'hard' one. By completing a daily you gain some achievement points, similar to the other challenges, allowing for a way to gain more and more A-points in the end.
>Times - While times for maps are already added, times for challenges are not, and thus they're a planned feature.
>More challengetypes - Will need some suggestions for these, but by expanding these types we can add more diversity to maps and challenges.
If you notice any failures/breakages/bugs, please notify me.
Challenge on, fellow Minrers!
*http://forums.minr.org/threads/challenges.1602/
Since yesterday we've started test-running challenges on zero. While they are not completely feature complete yet, they work to a certain extent. As you might've heard, challenges will be closely interacting with the Achievement system we're working on, but since that's still in development, we're unable to bring that out yet. So for now, we have 'beta-challenges'.
What are challenges?
Challenges are a series of maps, similar to HC or original-HC with or without an additional challengetype. By completing a map in the series, you are automatically teleported to the next map, and so on. If you haven't completed the map before, you still get points and times. At the last map you'll also be rewarded the challenge completion and 'Achievement-Points', or short A-Points (Currently no challenges give achievementpoints, as this is still in the testing phase).
What types of challenges are there?
This is something I'd like to expand upon and increase functionality of the current types, but here's a list of all the challengetypes:
NO_SPRINT - Disables sprinting, currently by setting your food level to 3, so this automatically also includes no regeneration and no food.
NO_CHECKPOINT - Disables checkpoints. You can not set checkpoints, and when entering the challenge your checkpoint is automatically set to the first checkpoint in the challenge, you are still able to get food from the checkpoints.
NO_REGENERATION - Disables regenerating health. Should speak for itself.
NO_FOOD - Disables food, you cannot eat food, fair enough.
LIFE_CHALLENGE - Life-challenge. Something that might not work completely yet, but this is similar to how Super Mario Maker handles their '100 life challenge'. You gain a set amount of 'lives' (defaulted to 100), and you have to complete the challenge within these amount of lives. If you do not, you'll lose the challenge.
What challenges am I able to play right now?
I've added a few challenges suggested by creepa in his suggestion thread*, for testing purposes. You can list all challenges by typing /ch list, and join one by clicking one in the list, or just join a random challenge by /ch random. (Try out 'Welcome to hell', very fun)
What is planned?
>Dailies - This will probably become a two-parted-daily. An 'easy' and a 'hard' one. By completing a daily you gain some achievement points, similar to the other challenges, allowing for a way to gain more and more A-points in the end.
>Times - While times for maps are already added, times for challenges are not, and thus they're a planned feature.
>More challengetypes - Will need some suggestions for these, but by expanding these types we can add more diversity to maps and challenges.
If you notice any failures/breakages/bugs, please notify me.
Challenge on, fellow Minrers!
*http://forums.minr.org/threads/challenges.1602/