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Recently, the rules have been enforced in regards to speedrunning. Times have been removed from maps that use setups or major shortcuts, including Birds of Paradise, Coke Can, and Brothers' Therapy. I'd like to discuss the rules in regards to these things, as I believe in their current enforcement it harms speedrunning.
Original shortcuts thread: https://forums.minr.org/threads/shortcut-definitions-and-discussion.2779/
This contains the definition of a shortcut and skip as we hold it currently.
Multiplayering refers to using more than the intended number of players to complete a map (with regards to speedrunning only here). This includes holding open doors for another player or completing tasks in advance (e.g. doing a puzzle while the other person gets there).
Setups are completing tasks in a map, then returning to the beginning to avoid having to do them in a run.
The current enforcement relies on the following justification:
(Please correct this if it is wrong so as to avoid misrepresentation.)
Using unintended strategies to complete a map in a faster time hurts the speedrun. By doing this, players that do not use these unintentional strategies are unable to achieve as fast a time, therefore defeating the purpose of the speedrun. Maps should be completed only in the way they were intended.
An example of this in action is the Birds of Paradise time. While players were previously able to skip doing ALL of the puzzles due to a bug, this meant speedrunners would not be able to complete the map legitimately as fast as possible and still expect to get a decent time. This takes the fun out of the execution of the map, as there would be no way for a legitimate run to compete with the top times.
My claim is this:
Finding and using unintentional methods of saving time, excluding those that reduce difficulty upon a first completion, should be allowed, so long as they are not removed or are otherwise impossible to beat. This means that setups or multiplayering would be allowed so long as all the participants have completed the map legitimately and the method is still possible. I don't think this takes the fun or the challenge out of a speedrun, it simply relies on other things. I personally find a lot of enjoyment in trying to figure out how to break maps in order to optimise a run, and did that quite a bit before it was enforced.
I think this is highlighted by the Brothers' Therapy run quite well. The run required many more people than the two the map was intended to be completed with. It was a group effort and we accomplished a time that shouldn't have been possible, made so by scouting out potential areas to save time using another player. Even though it was blatant multiplayering and the time was unbeatable without it, it was immensely fun to try and push the map to its limits.
Likewise, certain runs that require setup wouldn't really harm the run. Coke can in particular previously would require players to manually complete the final challenge at the end of run. Anyone who has played the map can attest to how annoying that is. By using a setup, players would avoid this inconvenient area and save time on a run. I don't think speedrunner would defend having to do that in every run.
I believe that the current enforcement of speedrunning rules hurts the fun of pushing the map to its limits, which is really what speedrunning is about. Speedrunners have to push themselves to be faster than everyone else, but in the past, also more creative. Many runs require players to think outside the box with how to save time, and taking away unintentional paths limits how far they can push those limits.
However, I think that both sides of this are valid, as the value of a legitimate run is also clear for those who simply wish to focus on skill and execution. Thus, I think the best course of action would be to separate a "Anything Goes" versus a "Glitch-less" type speedrun.
Having said this, this is all just my opinion, and I'd like to see the community's opinion on this:
Does the current enforcement of speedrunning rules reflect speedrunning as a whole?
Should multiplayering, setups, and skips be allowed? (For players who have already completed the map, with the intention of getting a better time, and without reducing the difficulty of the map for first-time players.)
Should speedruns be split into runs with these things and runs done as intended?
Original shortcuts thread: https://forums.minr.org/threads/shortcut-definitions-and-discussion.2779/
This contains the definition of a shortcut and skip as we hold it currently.
Multiplayering refers to using more than the intended number of players to complete a map (with regards to speedrunning only here). This includes holding open doors for another player or completing tasks in advance (e.g. doing a puzzle while the other person gets there).
Setups are completing tasks in a map, then returning to the beginning to avoid having to do them in a run.
The current enforcement relies on the following justification:
(Please correct this if it is wrong so as to avoid misrepresentation.)
Using unintended strategies to complete a map in a faster time hurts the speedrun. By doing this, players that do not use these unintentional strategies are unable to achieve as fast a time, therefore defeating the purpose of the speedrun. Maps should be completed only in the way they were intended.
An example of this in action is the Birds of Paradise time. While players were previously able to skip doing ALL of the puzzles due to a bug, this meant speedrunners would not be able to complete the map legitimately as fast as possible and still expect to get a decent time. This takes the fun out of the execution of the map, as there would be no way for a legitimate run to compete with the top times.
My claim is this:
Finding and using unintentional methods of saving time, excluding those that reduce difficulty upon a first completion, should be allowed, so long as they are not removed or are otherwise impossible to beat. This means that setups or multiplayering would be allowed so long as all the participants have completed the map legitimately and the method is still possible. I don't think this takes the fun or the challenge out of a speedrun, it simply relies on other things. I personally find a lot of enjoyment in trying to figure out how to break maps in order to optimise a run, and did that quite a bit before it was enforced.
I think this is highlighted by the Brothers' Therapy run quite well. The run required many more people than the two the map was intended to be completed with. It was a group effort and we accomplished a time that shouldn't have been possible, made so by scouting out potential areas to save time using another player. Even though it was blatant multiplayering and the time was unbeatable without it, it was immensely fun to try and push the map to its limits.
Likewise, certain runs that require setup wouldn't really harm the run. Coke can in particular previously would require players to manually complete the final challenge at the end of run. Anyone who has played the map can attest to how annoying that is. By using a setup, players would avoid this inconvenient area and save time on a run. I don't think speedrunner would defend having to do that in every run.
I believe that the current enforcement of speedrunning rules hurts the fun of pushing the map to its limits, which is really what speedrunning is about. Speedrunners have to push themselves to be faster than everyone else, but in the past, also more creative. Many runs require players to think outside the box with how to save time, and taking away unintentional paths limits how far they can push those limits.
However, I think that both sides of this are valid, as the value of a legitimate run is also clear for those who simply wish to focus on skill and execution. Thus, I think the best course of action would be to separate a "Anything Goes" versus a "Glitch-less" type speedrun.
Having said this, this is all just my opinion, and I'd like to see the community's opinion on this:
Does the current enforcement of speedrunning rules reflect speedrunning as a whole?
Should multiplayering, setups, and skips be allowed? (For players who have already completed the map, with the intention of getting a better time, and without reducing the difficulty of the map for first-time players.)
Should speedruns be split into runs with these things and runs done as intended?